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Old Jul 11, 2010, 06:13 PM // 18:13   #21
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They should rename it to just Arena :P
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Old Jul 11, 2010, 09:15 PM // 21:15   #22
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Originally Posted by Killed u man View Post
1) Code to try and organize teams a little beat: Try and give every team exactly one Monk:
2) PvE characters should get a big RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing pop-up with a couple of meta/PvX builds so that they´re actually not completely useless.
3)Every map shouldve had some sort of NPC healer so that teams without a healer can atleast fall back into this NPC´s range and have some chance of winning.
Lol wut? What if it's a smiter? What if it's a bad monk? There's always gonna be the element of shitty healer/no healer at all. At least until they start forcing people to use skills which means that you are no longer playing a game but a game is playing you!

Also if someone is bad at RA you think PvX will save them? If you're bad at RA the only thing that can save you is to STOP BEING BAD AT RA. Many do not heed that however...and never will.

Uh ok soooo teams with healers can get double healed now? That really solves the problem.


RA is what it is. Random players go in it because it's easy to get into and simple. There's gonna be bad people. A LOT of them. You really can't complain because it's goddamn expected. People who would rather circumvent the whole idea of RA and team up with their little buddies deserved to be banned no question. It's match manipulation and it matters even if it isn't in some hoity toity format like GvG or HA.
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Old Jul 11, 2010, 09:23 PM // 21:23   #23
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Originally Posted by Killed u man View Post
2) PvE characters should get a big RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing pop-up with a couple of meta/PvX builds so that they´re actually not completely useless.
Have you seen the builds Anet thinks are meta? That would be hilarious.
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Old Jul 12, 2010, 01:17 AM // 01:17   #24
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Originally Posted by Killed u man View Post
People syncing is the symtom, not the disease. The fact that you need a certain team set-up to win in random arenas fully defeats the purpose of having it being random.


The difference between Monk and non-Monk teams simply is so big, you shouldnt even bother trying without a Monk. (Talking about getting 25 wins here) Hence, people will result to syncing in order to get the illustrious 25 cons runs.

And then we havent even mentioned the fact that the majority of pveers playing RA are absolute shit.

What RA always should have had is:

1) Code to try and organize teams a little beat: Try and give every team exactly one Monk:
2) PvE characters should get a big RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing pop-up with a couple of meta/PvX builds so that they´re actually not completely useless.
3)Every map shouldve had some sort of NPC healer so that teams without a healer can atleast fall back into this NPC´s range and have some chance of winning.

Nerfing RA syncing will only further push this shitformat into the shitcrack of the shitabyss... It´s the only viable way for PvP´ers to play this format for more than 5 minutes without throwing their keyboard against the wall...
1. Defeats the point of random which is what a lot of peopl are complaining about.
2. This won't really help people and PvX is unofficial so Anet won't incorporate it.
3. So basically every map is Seabed Arena?
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Old Jul 12, 2010, 04:24 AM // 04:24   #25
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Originally Posted by Meridon View Post
No, it's not worth it.

True story:

I once entered an RA match and ended up with 3 synchers from the same guild on my team. They probably had a 4th member synching with them because the three of them griefed and falsely /report -ed me for leeching. Obviously I wasn't, so I took screenshots of the matter and sent it to customer support for three reasons:

-to prove to them that I wasn't leeching so I wouldn't get banned.
-to report to them that the three guildies were abusing the /report command.
-to report to them that the three guildies were synching.

After a week of conversation through the ticket I submitted, they closed my report, because they said that I couldn't prove that I wasn't in fact leeching.

-edit: to make things clear: they never banned me for leeching in the end. Support just did what it was good at: absolutely nothing.

/facepalm
I feel your pain, same thing happens to me, i was the 4th "unwanted" person in a sync group, they wanted me to resign, i refuse, words fly across the screen, then I see on my screen that I was reported to be a leecher, I took screen shots of the whole "arguments in the chat panel" send to arenanet, no reply ....

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Originally Posted by TheGuildWarsPenguin View Post
Make a video and take screenshots next time.

Take that support!
Its useless, TheGuildWarsPenguin, email support that they do support is when players ask if it is okay to "press the enter button at the same time" in which case they say it is not an offece to do so. WHICH IS WHY I AM EVER SO ANGRY AT HOW ARENANET IS HANDLING THIS SITUATION.

Last edited by pumpkin pie; Jul 12, 2010 at 04:27 AM // 04:27..
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Old Jul 12, 2010, 08:00 AM // 08:00   #26
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The last time I reported a team for synching, Anet support told me that it was fine to synch up with your friends to stomp newbs.

The last time I reported 3 individuals for abuse of the /report command, Anet told me they had suspended two of those accounts.
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Old Jul 12, 2010, 10:52 AM // 10:52   #27
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Originally Posted by pinkeyflower View Post
1. Defeats the point of random which is what a lot of peopl are complaining about.
2. This won't really help people and PvX is unofficial so Anet won't incorporate it.
3. So basically every map is Seabed Arena?
1) Not having the slightest chance of getting 25 cons, and even being at a severe disadvantage when tryig to win 1 match when not having a Monk defeats the purpose of random arenas. Everyone who had the slightest clue how RA works knows it´s /resign or /leave untill you finally get a team with a Monk. Some people even go further and will only settle for a perfectly balanced team (W/R/Me/Mo), that defeats the purpose of random arenas.

I´ll settle with a random team (People can run whatever they want, as long as it´s effective), but the way Guild Wars works from the base up is simply that every team needs a healer/backline.

Random arenas should imply that you play with random people with random bars, not wether or not you´re going to get a healer and actually a chance of winning. Having a Healer should be mandatory;

2) If you played Pre-NF, You´dd know that Anet already did something similar. When creating a ney PvP character, you were actually forced to go through several pages of wiki/meta builds (Although they became outdated due to lack of updates) before being able to create the character.

They also had a wall of text going with each skill bar explaining it´s effectiveness and how-to-play. As I recall, back then, PvE-newcommers used to be alot better due to this nice little feature alone. They had better bars AND Anet atleast explained them the basics of PvP. (For example the Mesmer bars explained they had to shut the Monks down, etc)

This will in the very least make some newcommers start off with a decent bar, and hopefully with a better mindset too.

3) And what is wrong with that? That map, so far, is the only map where I as a frontline can heal myself by collapsing within his heal area range, and actually have a small chance of beating Monk teams. But no, not every map will be like this. All I´m saying is that every map should have an NPC with Heal Other or some other not too overpowered heal. As a matter of fact, having environmental effects (such as the chasm, but then with positive effects) would simply be enough for non-Monk teams to staz alive long enough to stand a chance. An environmental Vigorous Spirit or healing breeze seems nice.
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Old Jul 12, 2010, 04:13 PM // 16:13   #28
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Originally Posted by Killed u man View Post
1) Not having the slightest chance of getting 25 cons, and even being at a severe disadvantage when tryig to win 1 match when not having a Monk defeats the purpose of random arenas. Everyone who had the slightest clue how RA works knows it´s /resign or /leave untill you finally get a team with a Monk. Some people even go further and will only settle for a perfectly balanced team (W/R/Me/Mo), that defeats the purpose of random arenas.

I´ll settle with a random team (People can run whatever they want, as long as it´s effective), but the way Guild Wars works from the base up is simply that every team needs a healer/backline.

Random arenas should imply that you play with random people with random bars, not wether or not you´re going to get a healer and actually a chance of winning. Having a Healer should be mandatory;

2) If you played Pre-NF, You´dd know that Anet already did something similar. When creating a ney PvP character, you were actually forced to go through several pages of wiki/meta builds (Although they became outdated due to lack of updates) before being able to create the character.

They also had a wall of text going with each skill bar explaining it´s effectiveness and how-to-play. As I recall, back then, PvE-newcommers used to be alot better due to this nice little feature alone. They had better bars AND Anet atleast explained them the basics of PvP. (For example the Mesmer bars explained they had to shut the Monks down, etc)

This will in the very least make some newcommers start off with a decent bar, and hopefully with a better mindset too.

3) And what is wrong with that? That map, so far, is the only map where I as a frontline can heal myself by collapsing within his heal area range, and actually have a small chance of beating Monk teams. But no, not every map will be like this. All I´m saying is that every map should have an NPC with Heal Other or some other not too overpowered heal. As a matter of fact, having environmental effects (such as the chasm, but then with positive effects) would simply be enough for non-Monk teams to staz alive long enough to stand a chance. An environmental Vigorous Spirit or healing breeze seems nice.
I completely disagree with this, I have never ever resigned or quit a match just because I don't have a Monk, and I am at 1752 gladiator points at the moment. I don't even play much RA (mostly HA) or Guild Wars for that matter (only about 2000 hours in 5 years).

The key is to actually use a good build yourself and know what you are doing, I agree that you will lose most of the matches without a monk, but there are many many times that I have done 25 consecutive wins without a monk or any kind of healer, so it certainly isn't impossible, although its more challenging and fun.

You will also lose a lot of matches because of people that are new to Guild Wars, but that's how it is supposed to be its RANDOM arenas, so just have fun and play your match.
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Old Jul 12, 2010, 07:52 PM // 19:52   #29
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Quote:
Originally Posted by Killed u man View Post
1) Not having the slightest chance of getting 25 cons, and even being at a severe disadvantage when tryig to win 1 match when not having a Monk defeats the purpose of random arenas. Everyone who had the slightest clue how RA works knows it´s /resign or /leave untill you finally get a team with a Monk. Some people even go further and will only settle for a perfectly balanced team (W/R/Me/Mo), that defeats the purpose of random arenas.

I´ll settle with a random team (People can run whatever they want, as long as it´s effective), but the way Guild Wars works from the base up is simply that every team needs a healer/backline.

Random arenas should imply that you play with random people with random bars, not wether or not you´re going to get a healer and actually a chance of winning. Having a Healer should be mandatory;

2) If you played Pre-NF, You´dd know that Anet already did something similar. When creating a ney PvP character, you were actually forced to go through several pages of wiki/meta builds (Although they became outdated due to lack of updates) before being able to create the character.

They also had a wall of text going with each skill bar explaining it´s effectiveness and how-to-play. As I recall, back then, PvE-newcommers used to be alot better due to this nice little feature alone. They had better bars AND Anet atleast explained them the basics of PvP. (For example the Mesmer bars explained they had to shut the Monks down, etc)

This will in the very least make some newcommers start off with a decent bar, and hopefully with a better mindset too.

3) And what is wrong with that? That map, so far, is the only map where I as a frontline can heal myself by collapsing within his heal area range, and actually have a small chance of beating Monk teams. But no, not every map will be like this. All I´m saying is that every map should have an NPC with Heal Other or some other not too overpowered heal. As a matter of fact, having environmental effects (such as the chasm, but then with positive effects) would simply be enough for non-Monk teams to staz alive long enough to stand a chance. An environmental Vigorous Spirit or healing breeze seems nice.
Lol cool you ignored my post that poked holes in your points.

Also the point of Random Arena's is not to get 25 wins. That's a goal attainable in random arenas but that isn't the core point. The point is to have a good goddamn time. Winning helps that but if everyone is taking the damn thing so seriously that their teaming up so they can get points for their arbitrary title the fun dies in my opinion.

It's not a competition anymore it's a complete slaughter. Also if you can't win at least one match without a monk against a team with a monk then you aren't doing it right.
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Old Jul 12, 2010, 11:10 PM // 23:10   #30
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Just please bring back TA.
Then the syncers can go farm their glad pts there. And they musn't use Ra to progress their Glad title.
But that's not gonna happen, so hey just stop QQing. Anet will
not change anything this close 2 GW 2.
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Old Jul 13, 2010, 06:20 AM // 06:20   #31
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Actually syncers would stay in RA than going into TA , since you can get glad points easier ( of course , you can do like in codex , sync accs , but that's not the point here ).
TA would remain as empty as Codex is , but anyway , as you said it , they didnt do anything in pvp since EoTN release , so it's not like something will happen now .

I understand you can want and try to play even with no monk , but since 3/4 people run degen/antimelee builds like mesmer , bsurge , poison ranger , degen necro, how could you win against a mix of those builds + a monk. Actually , they can just poison all team , go run back , then again and etc... .
Of course , sometimes you will win vs those builds for some reasons , but it's not like you will get to 5 consec....
Just take an example : you go in as a warrior ( any build ) , you get in fight with 1 assa 1 scythe dervish and 1 mesmer. Most people will just leave after the fight , because they KNOW any poison spammer , any bsurge , any empathy beats them ..
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